#ifndef _PLAYER_PROJECTILE_FACTORY_H
#define _PLAYER_PROJECTILE_FACTORY_H

#include "ProjectileFactory.h"

class VisualComponent;
class PhysicsComponent;
class AnimationComponent;
class PlayerProjectileFactory : public ProjectileFactory
{
public:
	GameObject* createProjectile(const vn::Vector2& p_position, const vn::Vector2& p_velocity);
	virtual ~PlayerProjectileFactory();

private:

};

#endif //_PLAYER_PROJECTILE_FACTORY_H
